Anti-Cheat Toolkit  2023.2.6
Multi-purpose anti-cheat solution for Unity Engine
ObscuredSByte Struct Reference

Inherits IFormattable, IEquatable< ObscuredSByte >, IEquatable< sbyte >, IComparable< ObscuredSByte >, IComparable< sbyte >, IComparable, and IObscuredType.

Public Member Functions

sbyte GetEncrypted (out sbyte key)
 
void SetEncrypted (sbyte encrypted, sbyte key)
 
sbyte GetDecrypted ()
 
void RandomizeCryptoKey ()
 

Static Public Member Functions

static sbyte Encrypt (sbyte value, sbyte key)
 
static sbyte Decrypt (sbyte value, sbyte key)
 
static ObscuredSByte FromEncrypted (sbyte encrypted, sbyte key)
 
static sbyte GenerateKey ()
 

Detailed Description

Use it instead of regular sbyte for any cheating-sensitive variables.

Regular type is faster and memory wiser comparing to the obscured one!
Feel free to use regular types for all short-term operations and calculations while keeping obscured type only at the long-term declaration (i.e. class field).

Member Function Documentation

◆ Encrypt()

static sbyte Encrypt ( sbyte  value,
sbyte  key 
)
inlinestatic

Encrypts passed value using passed key.

Key can be generated automatically using GenerateKey().

See also
Decrypt(), GenerateKey()

◆ Decrypt()

static sbyte Decrypt ( sbyte  value,
sbyte  key 
)
inlinestatic

Decrypts passed value you got from Encrypt() using same key.

See also
Encrypt()

◆ FromEncrypted()

static ObscuredSByte FromEncrypted ( sbyte  encrypted,
sbyte  key 
)
inlinestatic

Creates and fills obscured variable with raw encrypted value previously got from GetEncrypted().

Literally does same job as SetEncrypted() but makes new instance instead of filling existing one, making it easier to initialize new variables from saved encrypted values.

Parameters
encryptedRaw encrypted value you got from GetEncrypted().
keyEncryption key you've got from GetEncrypted().
Returns
New obscured variable initialized from specified encrypted value.
See also
GetEncrypted(), SetEncrypted()

◆ GenerateKey()

static sbyte GenerateKey ( )
inlinestatic

Generates random key. Used internally and can be used to generate key for manual Encrypt() calls.

Returns
Key suitable for manual Encrypt() calls.

◆ GetEncrypted()

sbyte GetEncrypted ( out sbyte  key)
inline

Allows to pick current obscured value as is.

Parameters
keyEncryption key needed to decrypt returned value.
Returns
Encrypted value as is.

Use it in conjunction with SetEncrypted().
Useful for saving data in obscured state.

See also
FromEncrypted(), SetEncrypted()

◆ SetEncrypted()

void SetEncrypted ( sbyte  encrypted,
sbyte  key 
)
inline

Allows to explicitly set current obscured value. Crypto key should be same as when encrypted value was got with GetEncrypted().

Use it in conjunction with GetEncrypted().
Useful for loading data stored in obscured state.

See also
FromEncrypted()

◆ GetDecrypted()

sbyte GetDecrypted ( )
inline

Alternative to the type cast, use if you wish to get decrypted value but can't or don't want to use cast to the regular type.

Returns
Decrypted value.

◆ RandomizeCryptoKey()

void RandomizeCryptoKey ( )
inline

Allows to change current crypto key to the new random value and re-encrypt variable using it. Use it for extra protection against 'unknown value' search. Just call it sometimes when your variable doesn't change to fool the cheater.

Implements IObscuredType.