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Anti-Cheat Toolkit
6.1.0
Multi-purpose anti-cheat solution for Unity Engine
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Static Public Member Functions | |
| static string[] | ValidateProjectAssets (string[] assetPaths=null, InvalidPropertyFound callback=null, bool skipInteraction=false) |
| static int | ValidateOpenedScenes (InvalidPropertyFound callback=null, bool skipInteraction=false) |
| static int | ValidateBuildProfilesScenes (InvalidPropertyFound callback=null, bool skipInteraction=false) |
Class with utility functions to help with ACTk migrations after updates.
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inlinestatic |
Traverses all prefabs and scriptable objects in the project and checks if they contain any Obscured types with anomalies.
| assetPaths | Specify target asset(s) or pass null to scan whole project. |
| callback | Pass callback if you wish to process invalid objects. |
| skipInteraction | Skips intro confirmation. |
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inlinestatic |
Traverse all currently opened scenes and checks if they contain any non-valid Obscured types.
| callback | Pass callback if you wish to process invalid objects. |
| skipInteraction | Skips intro confirmation. |
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inlinestatic |
Traverses all scenes added to all BuildProfiles (ex BuildSettings) and checks if they contain any non-valid Obscured types.
| callback | Pass callback if you wish to process invalid objects. |
| skipInteraction | Skips intro confirmation. |