Anti-Cheat Toolkit
2023.2.6
Multi-purpose anti-cheat solution for Unity Engine
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Public Member Functions | |
bool | HasFileHash (string hash) |
void | PrintToConsole () |
Properties | |
string | BuildPath [get] |
IReadOnlyList< FileHash > | FileHashes [get] |
string | SummaryHash [get] |
double | DurationSeconds [get, set] |
Contains hashes for the application build.
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inline |
Checks is passes hash exists in file hashes of this instance.
hash | Target file hash. |
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inline |
Sends enclosing hashes to the console along with file names.
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get |
Path to the build file or folder.
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get |
Contains all sensitive files hashes and relative paths.
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get |
Summary hash for all files in build.
Use with caution: summary hash for runtime build may differ from the summary hash you got in Editor, for example, for Android App Bundles. Use FileHashes for more accurate hashes comparison control.
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getset |
Hashing duration in seconds. Will be 0 if hashing was not succeed.