Anti-Cheat Toolkit  2023.2.6
Multi-purpose anti-cheat solution for Unity Engine
ObscuredUInt Struct Reference

Inherits IFormattable, IEquatable< ObscuredUInt >, IEquatable< uint >, IComparable< ObscuredUInt >, IComparable< uint >, IComparable, and IObscuredType.

Public Member Functions

uint GetEncrypted (out uint key)
 
void SetEncrypted (uint encrypted, uint key)
 
uint GetDecrypted ()
 
void RandomizeCryptoKey ()
 

Static Public Member Functions

static uint Encrypt (uint value, uint key)
 
static uint Decrypt (uint value, uint key)
 
static ObscuredUInt FromEncrypted (uint encrypted, uint key)
 
static uint GenerateKey ()
 

Detailed Description

Use it instead of regular uint for any cheating-sensitive variables.

Regular type is faster and memory wiser comparing to the obscured one!
Feel free to use regular types for all short-term operations and calculations while keeping obscured type only at the long-term declaration (i.e. class field).

Member Function Documentation

◆ Encrypt()

static uint Encrypt ( uint  value,
uint  key 
)
inlinestatic

Encrypts passed value using passed key.

Key can be generated automatically using GenerateKey().

See also
Decrypt(), GenerateKey()

◆ Decrypt()

static uint Decrypt ( uint  value,
uint  key 
)
inlinestatic

Decrypts passed value you got from Encrypt() using same key.

See also
Encrypt()

◆ FromEncrypted()

static ObscuredUInt FromEncrypted ( uint  encrypted,
uint  key 
)
inlinestatic

Creates and fills obscured variable with raw encrypted value previously got from GetEncrypted().

Literally does same job as SetEncrypted() but makes new instance instead of filling existing one, making it easier to initialize new variables from saved encrypted values.

Parameters
encryptedRaw encrypted value you got from GetEncrypted().
keyEncryption key you've got from GetEncrypted().
Returns
New obscured variable initialized from specified encrypted value.
See also
GetEncrypted(), SetEncrypted()

◆ GenerateKey()

static uint GenerateKey ( )
inlinestatic

Generates random key. Used internally and can be used to generate key for manual Encrypt() calls.

Returns
Key suitable for manual Encrypt() calls.

◆ GetEncrypted()

uint GetEncrypted ( out uint  key)
inline

Allows to pick current obscured value as is.

Parameters
keyEncryption key needed to decrypt returned value.
Returns
Encrypted value as is.

Use it in conjunction with SetEncrypted().
Useful for saving data in obscured state.

See also
FromEncrypted(), SetEncrypted()

◆ SetEncrypted()

void SetEncrypted ( uint  encrypted,
uint  key 
)
inline

Allows to explicitly set current obscured value. Crypto key should be same as when encrypted value was got with GetEncrypted().

Use it in conjunction with GetEncrypted().
Useful for loading data stored in obscured state.

See also
FromEncrypted()

◆ GetDecrypted()

uint GetDecrypted ( )
inline

Alternative to the type cast, use if you wish to get decrypted value but can't or don't want to use cast to the regular type.

Returns
Decrypted value.

◆ RandomizeCryptoKey()

void RandomizeCryptoKey ( )
inline

Allows to change current crypto key to the new random value and re-encrypt variable using it. Use it for extra protection against 'unknown value' search. Just call it sometimes when your variable doesn't change to fool the cheater.

Implements IObscuredType.