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About · Code Stage

Dmitry Yuhanov

I make developer tools and AI products. Code Stage is the studio name, but I do all of the work myself, from the code to the support replies.

Dmitry Yuhanov

I started Code Stage on the Unity Asset Store to build developer tools I'd rely on myself.

It has since grown past Unity into AI products and consulting for software teams. Whatever I ship, I keep maintaining for years.

Timeline

How it grew

2013

First Unity tool ships

Anti-Cheat Toolkit comes out on the Asset Store. It's still my main product.

2013 →

A family of Unity tools

Advanced FPS Counter and Maintainer follow. Thousands of developers use them, and they have hundreds of reviews, nearly all five stars.

2024 →

AI-native products

A relationship-tracking bot with a real psychologist, a host for AI artifacts, and an MIT-licensed set of Claude Code plugins.

2025 →

Helping teams go AI-first

I rebuild how software teams ship, using agentic workflows on their real legacy codebases. I've done it at a 12-developer startup and a 52-person software company.

How I work

What stays constant

Honest about limits

I don't sell silver bullets. I'll tell you what a tool does and where you need a second layer on top of it.

Source included

Where it makes sense, you get the code and can read what runs in your build.

Support that answers

The person who wrote the code answers your questions. That's the reason the reviews look the way they do.

Let's build something

Maybe you want to try a product, or you need help taking a team AI-first. Either way, say hello.

Work with me