Unity anti-cheat audit
The Anti-Cheat Audit is a fixed-scope review of your Unity game: a threat assessment for your title, a review of your anti-cheat, and a hardening roadmap. I've built Anti-Cheat Toolkit since 2013, and I do the audit myself.
Start with the audit
Anti-Cheat Audit
A clear picture of how your game gets cheated today and what to do about it.
- Threat assessment for your title
- Review of your anti-cheat implementation
- A concrete hardening roadmap
Consulting
Help after the audit, or on the rest of your Unity project.
- Hardening work from the roadmap
- Unity performance
- Project health
What the audit shows
You find out which cheats your game is open to today and which of them the client can stop. Memory editors, save-file hacks, speedhacks and injectors are client problems, and the roadmap covers them. Where part of your game can only be protected on the server, the roadmap says so and marks where the checks belong.
Anti-Cheat Toolkit: ★ 5.0 from 375 reviews on the Asset Store.
FAQ
Will it make my game cheat-proof?
No, and nobody honest will promise that. You get a clear list of where your game is exposed and a plan to close as much of it as makes sense for your title.
Is my game a fit if it isn't server-authoritative?
Yes. Most games aren't, so they depend on the client holding up, and that's the part the audit checks.
Can you help with more than anti-cheat?
Yes. I also consult on Unity performance and project health, scoped to what your project needs.
Get in touch
Tell me what you're working on and what "better" would look like. I'll reply with whether I can help and how we'd start. The price depends on the scope, so we agree on it once we know what the work is.