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Unity anti-cheat audit

The Anti-Cheat Audit is a fixed-scope review of your Unity game: a threat assessment for your title, a review of your anti-cheat, and a hardening roadmap. I've built Anti-Cheat Toolkit since 2013, and I do the audit myself.

Packages

Start with the audit

Fixed scope

Anti-Cheat Audit

A clear picture of how your game gets cheated today and what to do about it.

  • Threat assessment for your title
  • Review of your anti-cheat implementation
  • A concrete hardening roadmap
Scoped to your case

Consulting

Help after the audit, or on the rest of your Unity project.

  • Hardening work from the roadmap
  • Unity performance
  • Project health
Honest about it

What client-side can do

No client-side tool makes a game 100% cheat-proof. Good client-side protection raises the cost of cheating far above what casual and semi-serious cheaters will pay, and stops the memory editors, save-file hacks, speedhacks and injectors that ruin most leaderboards. A server-authoritative game facing determined attackers still needs checks on the server. The audit tells you which of the two your game is missing.

Anti-Cheat Toolkit: ★ 5.0 from 375 reviews on the Asset Store, shipping since 2013.

Questions studios ask

FAQ

What's in the Anti-Cheat Audit?

Three things, in a fixed scope: a threat assessment for your title, a review of the anti-cheat you already have, and a concrete hardening roadmap you can work through with or without me.

Will it make my game cheat-proof?

No, and nobody honest will promise that. Client-side protection raises the cost of cheating above what casual and semi-serious cheaters will pay. Competitive games pair it with server-side checks, and the roadmap says where yours need them.

Who does the audit?

I do, personally. I'm Dmitry Yuhanov, and I've built Anti-Cheat Toolkit, a client-side anti-cheat for Unity, since 2013.

Is my game a fit if it isn't server-authoritative?

Yes. Most games aren't fully server-authoritative, and the client is where the cheating actually happens. That's the part the audit looks at.

Can you help with more than anti-cheat?

Yes. I also consult on Unity performance and project health, scoped to what your project needs.

Get in touch

Tell me what you're working on and what "better" would look like. I'll reply with whether I can help and how we'd start. The price depends on the scope, so we agree on it once we know what the work is.

Prefer email? hello@codestage.net · Discord

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